Could PlayStation 5's power disadvantage hurt SONY?...?

We now know that the PlayStation 5 is significantly - and by a considerable margin - less powerful than the Series X. Could this pose as a somewhat critical problem for SONY in the coming generation? Will games be designed around the Series X, and then be ported to the PS5 the way they were from Xbox 360 to PS3? Is there theoretically a game that the Series X could have that wouldn't be possible on PS5?

6 Answers

  • ?
    Lv 7
    3 months ago

    The power difference isn't that huge, but also developers have to scale their games already for the Series S which has less processing power than the X but still plays the same games.

  • 4 months ago

    Nope! The people will buy a rock. Remember. This is way better; savvy?

  • Luke
    Lv 7
    4 months ago

    The Playstation 2 was a lot less powerful than the Xbox but it didn't hurt them back then. So why should it hurt them now?

  • 7 months ago

    Probably not since the difference between the xbox one x and ps4 pro is bigger then the difference between the ps5 and series x. Also dont expect any games other then microsoft exclusives to be designed specficially first for the series x. The third party developers will design first for either the weakest console, or the console with the most market share, which in both cases is expected to be the ps5. Even if a game was developed around the series x, it should be very easy to scale down the game slightly to run on the ps5s weaker gpu.. 

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  • Anonymous
    7 months ago

    Yes i agree with you. Good question. Less power is the reason i will not be buying the PS5. I saw the graphics. They were wack. I will be buying the Xbox Series X. 

  • 7 months ago

    The power difference is slight compared to say PS4 and Switch, where there have been successfully ported games.

    The PS5 may have a reduction in some features, but overall I don't think the slight difference in power will matter in the long run.

    It's just a different set of optimizations needed for each system.  This has always been the case.  You never just drop the code for one system into the other's SDK and release it without tweaks.

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